Snap + grid in 3D
Snap and grid keep your 3D geometry clean. Configure step size, toggle endpoint and midpoint snaps, and use ortho-lock for straight runs.
Quick answer
View → Snap. Pick step (250 / 500 / 1000 mm).- Toggle Endpoint, Midpoint, Intersection snaps.
- Hold
Shiftfor ortho-lock (X/Y/Z only).
Step-by-step
- Open the Snap panel:
View → Snapor shortcutS. The panel shows grid step, snap toggles, and ortho mode in one place — keep it docked while you work. - Set the grid step. 250 mm is good for furniture placement; 500 mm for room layout; 1000 mm for early-stage massing. You can type a custom value (e.g. 100 for fine detail or 2500 for site-level work).
- Toggle snap targets: Endpoint snaps to corner vertices. Midpoint snaps to the middle of edges. Intersection snaps where two edges cross. All three on is the safe default for normal work — turn them off only when you intentionally need an off-snap position.
- Use ortho-lock for straight runs: hold
Shiftwhile dragging to constrain the move to the X, Y, or Z axis (whichever you started moving on). Useful for sliding a window along a wall without accidentally raising it. - Temporarily disable all snaps: hold
Altwhile dragging. Useful for free-form placement in a tight area where snap targets crowd each other. ReleaseAltand snaps return. - Set per-view snap overrides: in the View panel, each view (top, front, side, perspective) can have its own snap config. Top view often wants 100 mm grid; perspective often wants 500 mm. Right-click a view → Snap override.
Watch out
- Snap accidentally disabled: the snap-disable shortcut (
Altwhile dragging) is easy to trigger accidentally. If geometry suddenly lands off-grid, check the Snap panel — the indicator goes from mint-green to grey when snaps are inactive. - Ortho-lock confuses elevation: Shift constrains to whichever axis you started moving on. If you start a drag horizontally then need to raise a component, release Shift mid-drag — otherwise it stays locked to Z=0 and the component never lifts.
- Grid step too small slows the view: setting grid to 10 mm on a large site causes the canvas to draw millions of grid lines and the framerate drops. Keep the grid step ≥ 50 mm for anything bigger than a single room.